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RTX Theme Park

Original price was: $110.00.Current price is: $59.50.

-46%

Out of stock

Product facts

Framework
Standalone
Resource type
MLO / Map
Creator / Brand
RTX
Included files
1 downloadable file

Purchase details

Update access
Lifetime access to files published to this listing Read the update access policy

RTX Theme Park is a FiveM theme park resource with 18 attractions, vendor food stalls, per-attraction controls, and custom music at an enlarged Del Perro Pier.

Compatibility & integration

  • Works standalone and with ESX, QBCore, vRP and other frameworks.

  • Tested compatible with maps near Del Perro Pier (e.g., gabz-pearls, patoche_billiard, patoche_bumpercar, patoche_minigolf, Lumi-DelPerroPier).
    If your map is close to Del Perro Pier, we’ll make it compatible — contact us.

  • Easy install, simple config adjustments, and support included.

Admin / Owner features

  • Buy and manage the park: open/close attractions, set ticket prices, toggle features.

  • Configure rewards, prize tables, and spawn behavior for minigames.

  • Admin menu and settings exposed in a clear config structure.

Get it running

  1. Drop files into your resources folder, register resource and start.

  2. Edit config.lua & language.lua to match your server settings (menu colours, prices, delays).

  3. Link attraction music via YouTube or MP3 and set playlists if desired.

  4. Contact us for custom map integration or a demo.

Get it running

  1. Drop files into your resources folder, register resource and start.

  2. Edit config.lua & language.lua to match your server settings (menu colours, prices, delays).

  3. Link attraction music via YouTube or MP3 and set playlists if desired.

  4. Contact us for custom map integration or a demo.

What’s included

  • Full DLC package: script, models, map changes (pier enlarged by 50%), HTML UI.

  • 18 attractions: Prater, Break Dance, Slingshot, Carousel, Extasy, Spinride, Haunted House, Special Rollercoaster, Cannon, Rollercoaster, Bumper Cars, Ferris Wheel, G-Force, Top Scan, Detonator, Boat, Shooting Range, Vortex.

  • Vendor stalls: balloons, cotton candy, popcorn, hotdogs, burgers, juice.

  • Everything needed: assets, configs, ready map placement.

Power features (what makes it sell)

  • Per-attraction control — attractions only start when a player starts them; owners can open/close individual rides.

  • Custom music — assign a song or playlist per attraction (YouTube or MP3 links). Playlists can be randomized.

  • Adjustable speed — set speed per attraction globally or individually — from relaxed to extreme, no artificial limits.

  • Atmospherics — toggle attraction smoke and set color per ride.

  • Realistic risk toggle — enable a chance for players to fall off rides for unique roleplay moments.

  • Ticket system & economy — set prices per attraction; include park ownership and management (admins/owners can set policies).

  • Synchronized multiplayer — all attractions and interactions are synced across players.

  • Multiple interaction methods — our native system, 3D text, help notify, plus target support: qtarget / qbtarget / oxtarget.

  • Full configurability — menu color, entry prices, start delays, prize rewards for shooting range, language files, HTML style overrides.

  • Performance & stability — optimized code, quality architecture, OneSync Infinity ready.

Additional information

Framework

Standalone