Compatibility & integration
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Works standalone and with ESX, QBCore, vRP and other frameworks.
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Tested compatible with maps near Del Perro Pier (e.g., gabz-pearls, patoche_billiard, patoche_bumpercar, patoche_minigolf, Lumi-DelPerroPier).
If your map is close to Del Perro Pier, we’ll make it compatible — contact us. -
Easy install, simple config adjustments, and support included.
Admin / Owner features
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Buy and manage the park: open/close attractions, set ticket prices, toggle features.
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Configure rewards, prize tables, and spawn behavior for minigames.
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Admin menu and settings exposed in a clear config structure.
Get it running
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Drop files into your resources folder, register resource and start.
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Edit
config.lua&language.luato match your server settings (menu colours, prices, delays). -
Link attraction music via YouTube or MP3 and set playlists if desired.
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Contact us for custom map integration or a demo.
Get it running
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Drop files into your resources folder, register resource and start.
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Edit
config.lua&language.luato match your server settings (menu colours, prices, delays). -
Link attraction music via YouTube or MP3 and set playlists if desired.
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Contact us for custom map integration or a demo.
What’s included
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Full DLC package: script, models, map changes (pier enlarged by 50%), HTML UI.
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18 attractions: Prater, Break Dance, Slingshot, Carousel, Extasy, Spinride, Haunted House, Special Rollercoaster, Cannon, Rollercoaster, Bumper Cars, Ferris Wheel, G-Force, Top Scan, Detonator, Boat, Shooting Range, Vortex.
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Vendor stalls: balloons, cotton candy, popcorn, hotdogs, burgers, juice.
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Everything needed: assets, configs, ready map placement.
Power features (what makes it sell)
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Per-attraction control — attractions only start when a player starts them; owners can open/close individual rides.
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Custom music — assign a song or playlist per attraction (YouTube or MP3 links). Playlists can be randomized.
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Adjustable speed — set speed per attraction globally or individually — from relaxed to extreme, no artificial limits.
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Atmospherics — toggle attraction smoke and set color per ride.
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Realistic risk toggle — enable a chance for players to fall off rides for unique roleplay moments.
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Ticket system & economy — set prices per attraction; include park ownership and management (admins/owners can set policies).
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Synchronized multiplayer — all attractions and interactions are synced across players.
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Multiple interaction methods — our native system, 3D text, help notify, plus target support: qtarget / qbtarget / oxtarget.
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Full configurability — menu color, entry prices, start delays, prize rewards for shooting range, language files, HTML style overrides.
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Performance & stability — optimized code, quality architecture, OneSync Infinity ready.

