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StevoScripts Feedback Form – Free FiveM Mods

Stevo Feedback for FiveM: Setup and Submission Checks

Stevo Feedback provides an in-game feedback form that sends messages to Discord. The creator lists ESX, QBCore and Qbox through stevo_lib. The inspected repository manifest is version 1.0.1; the older article linked release 1.0.0, whose command and callback behavior differ.

Creator source and version history

Configure the matching version

Keep the stevo_feedback folder and start compatible ox_lib and stevo_lib resources first. The README links historical dependency versions 3.24.0 and 1.6.9; verify your chosen versions against the creator’s documentation. In 1.0.1, config.lua sets the feedback command, categories and formCooldown in seconds. The default command is /feedback.

Keep Discord URLs in the server-side feedbackWebhooks.lua file and match its keys to the configured category values. Do not put webhook credentials in client files or publish them with a support log. The server sends the player’s name and identifier with feedback; account for that when choosing channel access and explaining the form to players.

Review failure and cooldown behavior

The inspected 1.0.1 client submits the dialog result without checking whether the player cancelled it. The server assumes the expected feedback array and category exist. Validate input types, text lengths and category membership before building a message. Its cooldown branch can log or disconnect a player but does not return before sendWebhook; enforce rejection before sending, not only in the interface.

The HTTP callback ignores delivery results while the submission callback reports success. Test cancellation, repeated submissions, invalid categories and a failed webhook on a private test setup. Confirm receipt in Discord and use accurate failure feedback. This is source-based integration guidance, not a patched package or a claim of verified security.

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