Plan a Jobs Creator setup for ESX or QBCore: verify dependencies, database setup, wages, vehicle keys and job migration before release.
Design progression, inventory limits and community routines around the experience players should have. Test representative cases and adjust from observed behavior rather than arbitrary targets.

Plan a Jobs Creator setup for ESX or QBCore: verify dependencies, database setup, wages, vehicle keys and job migration before release.

Set inventory limits around the activities players need to complete: ordinary supplies, a job’s equipment and a meaningful choice about extra cargo. Weight, slots and item metadata solve different problems, so inspect your actual inventory resource before changing values.

Balance a GTA RP economy around the time and choices you want players to experience. Measure money creation, money removal and progression separately; changing prices without understanding income can make a server feel grindy without fixing inflation.