Review ERS Integration’s reward switches, tablet job access and database changes before enabling them on a QBCore or Qbox server.

Review ERS Integration’s reward switches, tablet job access and database changes before enabling them on a QBCore or Qbox server.

Set up mnr_postals: required folder name, ox_lib, postal data selection, the /gps command and optional nearest-postal HUD export.

Review Hunz and ChapterDonut’s Route 68 map, actual resource files, documented vegetation conflicts and unresolved pedestrian-scenario setup.

Use CaseIRL’s Zone Creator with the correct ACE permission and commands. Understand convex XY zones, local events and the persistence code you must supply.

Configure AZ XP System 1.0.1 for QBCore or ESX, match its SQL and manifest, and review unguarded XP grants and level persistence.

Choose Tony Montana’s FiveM WTC archive, back up its LCPP replacements and check teleport controls and Los Santos side effects before installation.

Warehouse is the dev_warehouse map released by Dev04 on the Cfx forum. The original release links to the same Cfx-hosted ZIP previously listed here, so the archive can now be traced to its release thread. Dev04 describes a two-room interior with three entrances at 898.1000, -1033.4728, 34.9669.

Install a FiveM MLO by keeping its resource package intact, starting it after its dependencies and checking the exact location in game. A successful resource start is only the first check: textures, collision, visibility and other maps must also work.

Set up LionsCity Studio’s AirOperation YMAP at LSIA. Check the correct FiveM folder, supplied map files, game-build requirement and separate gameplay scripts.

Identify the Alta Parking YMAP package, its resource folder and map conflicts. Keep the separate dock and broad barrier-removal script distinct.

Choose GJ1996’s correct mansion package and check the documented radio limitation before installation.

Check guelo000’s known object-rotation issues, Map Builder Pro dependency and single-player setup scope.

Find zxack’s original Mafia Boss Mansion scene, its Map Editor setup and the discontinued Savehouse dependency before using this legacy GTA V mod.

Install ShopFusion’s builder map resource in FiveM server data and check streaming, collisions and job integration before opening the site.

Find kristg’s original Sunset Coast Mansion, load its XML with Map Editor and distinguish the showcased cars from the map package.

Review JP-Schindler’s single-player XML scene, exact required files and documented visual limitations.

Identify the original Franklin’s Mansion House XML mod and its Map Editor requirements before confusing it with a ready-to-run FiveM MLO.

Understand Zoidberg’s mansion scene, object-list requirements and the limits of its documented FiveM support.