Use Coupon WELCOME to save 20%

$ USD
  • $ USD
  • € EUR
  • £ GBP
  • $ AUD
  • R$ BRL
  • CHF CHF
  • ¥ JPY
Simple Cityhall System | Nexity Development

nx_cityhall for FiveM: QBCore/Qbox Setup and Required Fixes

nx_cityhall by LoRDWiZz provides a city-hall interface for selecting jobs and obtaining identity or license items. The creator links its source repository from the Nexity Development release. We reviewed commit 194c854; the current server code needs corrections before public deployment.

Creator repository and source

Check the actual dependencies

The manifest imports ox_lib and oxmysql. The bridge selects Qbox when qbx_core is running, otherwise QBCore through qb-core. Its Qbox path uses ox_target and qbx_idcard; the QBCore path uses qb-target and qb-inventory. These are specific code paths, not a promise that every target and inventory can be freely combined.

Configure jobs and license rules

Edit sh_config.lua for city-hall locations, the job list and license entries. Confirm every job and item exists in your framework. The default license entries cost 50 cash, but the code does not establish driving-test or weapon-license eligibility. Add your server’s authorization rules before making these documents available.

Correct server-side validation

The license callback finds a configured license ID but then uses the client-supplied price and item. It must use the matched server configuration instead. Pass the callback’s player source explicitly into isNearCityhall rather than relying on a global source. Also check inventory capacity and the item-grant result so a failed delivery does not leave a player charged.

Start the dependencies before nx_cityhall and confirm that web/dist/index.html exists in the installed package. Test both permitted and rejected jobs, license eligibility, insufficient funds, full inventory, disconnects and resource restarts on a separate server. This article reviews source behavior; it does not supply a patched release or certify a complete security audit.

Simple Cityhall System | Nexity Development