Gangs – Territory, Wars & Tribute Zones
Management & Compatibility
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Job/Gang Management Menu
Built-in rm_gangs menu for money & member management.
Compatible with ESX gang system (can be disabled to run as a job) and the default gang systems for QBCore/QBX. -
Appearance, Stash & Garage Hooks
Official support for clothing systems like qb-clothing, illenium-appearance (configure in file).
Stash integrations listed below; clothing/stash logic can be rewritten your side.
Garage logic is intentionally pluggable—implement it to match your own systems. -
Target & Inventory Support
Works with ox_target, qb-target, ox_inventory, qb-inventory, qs-inventory.
Easily extendable to new targets/inventories.
Performance, Files & Protection
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Asset Escrow by FiveM for the main pack; open-source version available in store.
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Editable Modules: notifications and many integration points are open (e.g.,
modules/framework,modules/target,modules/inventory,modules/garageclient & server).
Commands (Player/Admin)
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/gangmap — Open the gangs UI.
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/startturfwar — Start a turf war in a rival territory.
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/starttribute — Start a tribute event (admin/authorized).
Supported Frameworks & Systems (Summary)
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Frameworks: ESX (toggle built-in gangs), QBCore, QBX
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Targets: ox_target, qb-target
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Inventories: ox_inventory, qb-inventory, qs-inventory
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Clothing: qb-clothing, illenium-appearance
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Garage: bring your own implementation (hooks provided)
Level up your RP server with a complete FiveM gangs script: live gang map, turf/tribute mechanics, loyalty leaderboards, war history, and a no-nonsense management UI. Works with ESX, QBCore, and QBX out of the box.
Core Interface & Gameplay
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/gangmap — Unified Gang Dashboard
Open a dedicated UI to track everything: territories, wars, tribute events, members, and rankings. -
Interactive Gang Map (Preconfigured)
Colored territories with coordinates from your config. Ships with 5+ gangs (Families, Ballas, Vagos, Korean, Bondi, etc.) and 5 tribute zones (Suds Law Laundromat, The Taco Farmer, SHO Noodle House, Pipeline Inn, Rex’s Diner).
Add more gangs/zones via config (see Gangs Documentation). -
War History
Every declared/finished war is logged with results for full transparency and RP storytelling. -
Profile & Gang Info
View personal stats and gang details in one place. Only the boss can update the gang logo. -
Loyalty Points & Leaderboard
Win general wars, turf wars, or tribute events to earn loyalty points and climb the server-wide rankings. -
General Wars & Challenges
Send war requests to rival gangs, accept/decline in-UI. Battles track kill count and prize money; the loser pays, winner collects—handled automatically. -
/startturfwar — Turf Wars
Enter rival territory and trigger a turf war. Earn loyalty points and visibility on the leaderboard. -
Tribute Zones (Scheduled or Manual)
Events auto-start at times set incfg.lua, or launch manually with /starttribute.
The gang with the highest survival presence (by players in zone) at the end of the capture window wins.
Winners can collect tribute from the business for the configured payout/time window until the next event. -
On-Screen Territory Boxes & Killfeed
Clear territory/zone indicators when entering areas. Real-time killfeed shows every elimination and declares the winner.


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