Persistent Plane Steering by Wetter42 preserves a plane’s steering angle on the ground when the local pilot releases yaw input. The inspected version 1.0 has a client script and no declared framework dependency. It is not an AI aircraft steering system.
The repository contains the actual resource inside persistent-plane-steer. Copy that inner folder into resources, check that fxmanifest.lua is directly inside it and add ensure persistent-plane-steer to server.cfg. Copying the outer repository folder without adjusting the layout will not put the manifest in the expected place.
The script operates when the local player is driving a driveable plane. It handles yaw controls 89 and 90, retains the previous steering angle on the ground and resets its stored angle in the air. Do not infer a fixed turning radius, support for every custom aircraft or server-wide control from this client implementation.
The player ped is captured once at resource load. Respawn or a character-model replacement can invalidate that cached handle, so update the integration to obtain the current ped and test those transitions. Also test takeoff, landing, leaving the seat, switching planes and destroyed aircraft. Check compatibility with other scripts that write steering values.
Source reviewed at commit 55662ceae9bd5395c2aa5115b9e0d16777088186. No gameplay benchmark or all-aircraft compatibility test was performed; measure and test the aircraft used by your server.