Use Coupon WELCOME to save 20%

$ USD
  • $ USD
  • € EUR
  • £ GBP
  • $ AUD
  • R$ BRL
  • CHF CHF
  • ¥ JPY
Build a Custom FiveM Phone App

Build a Small FiveM Phone App with NUI

Build a small phone-style NUI app first to learn the complete open, message, callback and close lifecycle. This example shows a session note that stays while the resource runs. It has no calls, messaging service, database or framework dependency; adding those requires separate server-side authorization and persistence.

FiveM: How to Remove the Crosshair (Players & Server …

How to Remove the Crosshair in FiveM (HideHudComponentThisFrame 14)

Fast answer: FiveM servers remove the default GTA crosshair — HUD component 14 , the reticle — by running HideHudComponentThisFrame(14) every frame in a client script. The call must run on the client, inside a loop, because HUD components render again on the next frame. Below: the copy-paste resource, an optional player toggle command, and fixes for a crosshair that keeps coming back.

How To Write FiveM Scripts Using AI: Complete Developer&#…

Write a Small FiveM Script with AI and Verify It

Use AI to help write a small FiveM resource, then verify every dependency and behavior before expanding it. Begin with a standalone command so you can distinguish Lua, resource loading and console errors from framework or database problems.

Converting FiveM Scripts – ESX, QBCore, QBOX (Frame…

Convert FiveM Scripts Between ESX, QBCore and Qbox

Convert a FiveM resource by mapping its framework, inventory and database dependencies, then testing one gameplay flow at a time. Renaming ESX events to QBCore events is not a complete conversion. A server-wide character migration is a separate project.

FiveM Development Tools and Resources

FiveM Development Tools and Resources

A useful FiveM toolchain is small and reproducible: an editor, Git, the official Cfx documentation, a local/staging server, database tools and built-in profiling before third-party optimizers. Add a tool only when it owns a clear part of the workflow.

This Ai Tool By Fivemx Makes Your Lua Coding Life Easier

How to Review AI-Generated FiveM Code

Use AI to explain a small piece of FiveM code or propose a narrow change, then verify the result against your exact framework source. Generated code is a draft: it can invent exports, miss dependencies and trust values that should be checked on the server.

FiveM Coding Languages: Which are supported?

FiveM Coding Languages: Lua, JavaScript and C# Compared

FiveM officially supports Lua, JavaScript and C#. Choose the runtime that matches your framework, team skills and required libraries—not a supposed universal performance ranking. All three can call FiveM natives, handle events and expose resource APIs. The practical differences are the runtime boundary, package ecosystem, build workflow and the code already used by your dependencies.

Setting Up fxmanifest.lua (FiveM)

How to Write and Check a FiveM fxmanifest.lua

An fxmanifest.lua belongs at the root of a FiveM resource. It declares the supported game, scripts, dependencies and client-delivered files. Choose the example that matches your resource and replace every example filename with a file that actually exists.

How to Customize QBCore Scripts: Tips and Tricks

Customize QBCore Scripts: Configuration, Events and Testing

Start with the exact resource you want to change. Read its fxmanifest.lua, configuration and documented exports before editing. Record the installed QBCore and resource revisions, copy the configuration and database to a private test server, and change one behavior at a time.

FiveM Real-Time Sync – Free FiveM Mods

How to Sync the FiveM Game Clock to UTC

This small development resource makes every connected client display the FXServer host’s UTC time. Use it only when it is the sole owner of the game clock. If your framework already manages time and weather, configure or extend that resource instead of running two clock systems.

FiveM Helicopters & Airplanes

How to Disable Ambient Planes and Helicopters in FiveM

To reduce selected ambient aircraft in FiveM, create a client resource that calls SetVehicleModelIsSuppressed for an explicit list of model hashes. This targets natural spawning of those models; it is not a permission system and does not guarantee that another resource cannot create the same aircraft.

FiveM Loading Screen

How to Create a FiveM Loading Screen

A current FiveM loading screen is an NUI resource declared with loadscreen in fxmanifest.lua . Keep the first version local and small: one HTML document, one stylesheet and one script. Add progress or server handover data only after the basic screen opens and closes correctly.

What Is a .fxap File in a FiveM Resource?

The .fxap file in a protected FiveM resource belongs to the Asset Escrow package. It is not a sound configuration, a graphics preset or an FPS optimization. Keep it with the resource exactly as supplied by its authorized source.

Introduction to LUA-Scripting for FiveM

Introduction to Lua Scripting for FiveM

FiveM resources can use CfxLua, a modified Lua 5.4 runtime, for client and server scripts. A current resource starts with fxmanifest.lua , lists the files that each context loads, and keeps authoritative decisions such as permissions, money and inventory on the server.