Dynamic Sit detects nearby surfaces and selects sitting or leaning scenarios. The creator-linked repository is standalone and its manifest loads only client and configuration files, with no external resource dependency. We inspected commit 8dd877f; its implementation does not support every configuration promise in the release description.
Install and use the resource
Place the dynamic-sit folder in server resources with fxmanifest.lua at its root, then add ensure dynamic-sit to server.cfg. Use /sit near a surface and /stand to leave the pose. The code also checks movement keys while sitting. Test ordinary ground and low benches before experimenting with elevated ledges.
Change settings that the code actually reads
Config.Offsets and Config.Scenarios affect placement and scenario choice, and Config.Debug enables visual diagnostics. However, the reviewed client does not read Props, Config.Height or Config.PushOut. Editing those values alone will not implement the advertised per-model overrides or height thresholds. Lean and edge-fall forward placement also contain hardcoded overrides.
Repair synchronization and resource cleanup
The state-bag handler passes the result of GetPlayerFromStateBagName into GetPlayerFromServerId. Cfx documents the first result as a client player handle, so treating it as a server ID is incorrect. Correct that conversion before promising synchronized poses. The resource also lacks a stop handler to undo a frozen sitting ped; test and add cleanup for resource restarts.
Test sitting, standing, movement, disconnects and restart behavior with two players and your actual custom props. Geometry checks do not guarantee that every surface is usable or free of clipping. The repository includes an MIT license. This is a source review; no repaired package, in-game test or universal framework-compatibility guarantee is provided.


