{"id":2330,"count":12,"description":"Free HUD releases for FiveM: status bars, speedometers, minimap replacements and compass overlays. A HUD reads values the framework already tracks, so its framework match is what decides whether the numbers on screen are real or frozen at their defaults.\n\nConfirm which framework a HUD targets, since hunger, thirst and armour come from different exports on ESX and QBCore. Check whether it expects to replace your existing HUD entirely or run alongside it, because two HUDs drawing the same status bars is a common and confusing duplicate. Check its resource usage while a player is loaded, not on an empty server: a HUD is one of the few resources that runs code every frame, so an inefficient one shows up directly in client frame rate. And confirm it handles the minimap the way you want, as HUD resources often silently change aspect ratio or hide the map entirely.","link":"https:\/\/rpcrate.com\/pt\/category\/hud\/","name":"FiveM HUDs gr\u00e1tis","slug":"hud","taxonomy":"category","parent":0,"meta":[],"_links":{"self":[{"href":"https:\/\/rpcrate.com\/pt\/wp-json\/wp\/v2\/categories\/2330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpcrate.com\/pt\/wp-json\/wp\/v2\/categories"}],"about":[{"href":"https:\/\/rpcrate.com\/pt\/wp-json\/wp\/v2\/taxonomies\/category"}],"wp:post_type":[{"href":"https:\/\/rpcrate.com\/pt\/wp-json\/wp\/v2\/posts?categories=2330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}