{"id":64029,"date":"2023-06-18T14:00:41","date_gmt":"2023-06-18T12:00:41","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=64029"},"modified":"2026-08-09T18:04:21","modified_gmt":"2026-08-09T16:04:21","slug":"korperschaden-v2-esx-qbcore-standalone","status":"publish","type":"product","link":"https:\/\/rpcrate.com\/de\/shop\/body-damages-v2-esx-qbcore-standalone\/","title":{"rendered":"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]"},"content":{"rendered":"<div class=\"video-container\"><iframe loading=\"lazy\" title=\"Mx Body Damages V2\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/91RXDHhNFOo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/div>\n<p><strong>Graphic interface:<\/strong><\/p>\n<ul>\n<li>The script has 3 types of interface, you can choose which one you like best.<\/li>\n<\/ul>\n<ul>\n<li><strong>Template: new<\/strong><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-75a382d6ac5f-0UBwMwC.png\" alt=\"0UBwMwC.png\" width=\"538\" height=\"303\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li><strong>Template: classic<\/strong><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-2a3acb9f538f-AwvzKJE.png\" alt=\"AwvzKJE.png\" width=\"539\" height=\"303\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li><strong>Template: old<\/strong><\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-ea8481ae5b1e-huS3Jet.png\" alt=\"huS3Jet.png\" width=\"539\" height=\"303\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>The GUI template can be changed easily in\u00a0<strong>Config.lua<\/strong><\/li>\n<li>You can set the position of the Body on the x, y screen the way you like it, if you like it centered, in the corner, higher or lower, place it the way you like it.<\/li>\n<li>You can set the size of the GUI &#8216;scale&#8217;, but anything above 1.0 may look weird.<\/li>\n<li>The entire interface can be translated easily in the configuration.<\/li>\n<li>To access the information from the new and classic interface, it is necessary to press H to enable the focus (mouse) and thus be able to better visualize the information and press the keys.<\/li>\n<\/ul>\n<p><strong>Commands<\/strong><strong>:<\/strong><\/p>\n<ul>\n<li>There are two commands,\u00a0<strong>\/health<\/strong>\u00a0and\u00a0<strong>\/diag<\/strong><\/li>\n<li><strong>\/health<\/strong>\u00a0&#8211; Shows your damage taken information.<\/li>\n<li><strong>\/diag<\/strong>\u00a0&#8211; Shows the damage taken information of the player next to you.<\/li>\n<li>These two commands can be changed easily in<strong>\u00a0Config.lua<\/strong><\/li>\n<\/ul>\n<p><strong>Resources<\/strong><strong>:<\/strong><\/p>\n<ul>\n<li>GUI information is reset once the player&#8217;s maximum health is restored.<\/li>\n<li>The body image changes automatically if the ped is male or female.<\/li>\n<li>To close the graphical interface, just type the command again or press ESC, DELETE, BACKSPACE or the right mouse button.<\/li>\n<li>Indicates various injuries (bruises, gunshots, cuts and punches).<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-28bc5d5516ba-hiy56Vd.png\" alt=\"hiy56Vd.png\" width=\"540\" height=\"303\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>Indicates the cause of death<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-4ddbc02e03a0-bzVPjW7.png\" alt=\"bzVPjW7.png\" width=\"540\" height=\"169\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>When eliminating a player, if enabled, the graphical interface will open automatically, showing the damage information of the player you eliminated.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-4c499c793e6b-yEBqjKi.gif\" alt=\"yEBqjKi.gif\" width=\"537\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>Upon dying, if enabled, it will have a flash effect on your screen for a few seconds.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-90c64cbc7ed4-t0xepcz.gif\" alt=\"t0xepcz.gif\" width=\"534\" height=\"300\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>When taking damage, if enabled, will have a shake effect on the screen with each damage taken.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-eb7921b9dbcb-EeHyTIw.gif\" alt=\"EeHyTIw.gif\" width=\"538\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<p><strong>Database:<\/strong><\/p>\n<ul>\n<li>Now this script has saved player diagnostics.<\/li>\n<li>You can disable this function in\u00a0<strong>Config.lua.<\/strong><\/li>\n<li>You can define how many diagnoses each player can have.<\/li>\n<li>When exceeding the diagnosis limit, the script will remove the oldest diagnosis from the player and add the new one.<\/li>\n<li>This is interesting, because in the medical roleplay, you can have medical files, data from the players in the hospital, for example.<\/li>\n<\/ul>\n<p><strong>Youtube Video DB<\/strong><\/p>\n<p><strong>Display Damages:<\/strong><\/p>\n<ul>\n<li>The script has two types of display damages, a GTA own and a custom html.<\/li>\n<li>GTA &#8211; Using this display, the resmon will be a little high, but it doesn&#8217;t affect the FPS.<\/li>\n<li>Custom HTML &#8211; Using this display, you will have a lower resmon, it doesn&#8217;t affect FPS.<\/li>\n<li>You can choose what you like best.<\/li>\n<\/ul>\n<p><strong>Display damages &#8211; GTA<\/strong><\/p>\n<ul>\n<li>You can set the color you want, or leave it in RGB mode<\/li>\n<li>You can choose some types of display that you want to display on the screen.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-a0c5409c84ae-H55Yv36.gif\" alt=\"H55Yv36.gif\" width=\"537\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-713b51773ffc-ipdJ8sz.gif\" alt=\"ipdJ8sz.gif\" width=\"531\" height=\"298\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<p><strong>Display damages &#8211; Custom HTML<\/strong><\/p>\n<ul>\n<li>You can set the color you want, or leave it in RGB mode<\/li>\n<li>You can choose some types of display that you want to display on the screen.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-ae7ae6f78a63-8yps66W.gif\" alt=\"8yps66W.gif\" width=\"537\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-272aabf40b42-TUj8x8i.gif\" alt=\"TUj8x8i.gif\" width=\"534\" height=\"300\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>When eliminating a player\/ped, &#8220;DEAD&#8221; appears on the display, this option can be deactivated in Config.lua<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-feec8f33ede2-mflZgrj.gif\" alt=\"mflZgrj.gif\" width=\"537\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>Resmon Display damage &#8211; GTA<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-0951be767ff0-wXFADH3.gif\" alt=\"wXFADH3.gif\" width=\"536\" height=\"301\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>Resmon Display damages &#8211; Custom HTML<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-0dc9640309ca-XdL6QZP.gif\" alt=\"XdL6QZP.gif\" width=\"536\" height=\"301\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-7addf8e98e7e-kwL1XlJ.gif\" alt=\"kwL1XlJ.gif\" width=\"536\" height=\"301\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n<ul>\n<li>Resmon idle and taking some damage<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"fr-fic fr-dib\" src=\"https:\/\/rpcrate.com\/wp-content\/uploads\/2023\/06\/external-f863bf386657-Vbo6Js9.gif\" alt=\"Vbo6Js9.gif\" width=\"537\" height=\"302\"  title=\"Body Damages V2 [ ESX \/ QBCore \/ STANDALONE ]\" \/><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Dies ist die zweite Version meiner\u00a0<strong>Skript zu K\u00f6rpersch\u00e4den<\/strong>, mit neuen Verbesserungen, neuer grafischer Benutzeroberfl\u00e4che, einschlie\u00dflich der alten und der klassischen Version, die in der vorherigen Version nicht ver\u00f6ffentlicht wurde, und einigen weiteren Funktionen.<\/p>\n<p>Nun, dieses Skript wurde f\u00fcr den Rollenspielserver entwickelt, um ein st\u00e4rkeres Eintauchen in die Arbeit mit \u00c4rzten zu erm\u00f6glichen.<\/p>\n<p>Dieses Skript kann jedoch auf jedem Servertyp verwendet werden, zum Beispiel auf ZUMBI-Servern, sei kreativ.<\/p>\n<p>Es zeigt dem Spieler, welchen Schaden er erlitten hat, ob er verletzt ist, angeschossen wurde, Schnittwunden oder Schl\u00e4ge erlitten hat, ertrinkt, \u00fcberfahren wurde, eine Explosion erlitten hat, gest\u00fcrzt ist und vieles mehr.<\/p>","protected":false},"featured_media":64030,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[96,3078,512,511],"product_tag":[],"class_list":["post-64029","product","type-product","status-publish","has-post-thumbnail","product_cat-esx-scripts","product_cat-fivem-medic-scripts","product_cat-qbcore-scripts","product_cat-standalone-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/product\/64029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/comments?post=64029"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/media\/64030"}],"wp:attachment":[{"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/media?parent=64029"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/product_brand?post=64029"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/product_cat?post=64029"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/rpcrate.com\/de\/wp-json\/wp\/v2\/product_tag?post=64029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}